Achievements
EVE Online has been going for over two decades but had up to 2026 lacked one of the basic features of most modern games; Achievements. This would be remedied.






From sketching to finding the fundamentals of an achievement system. Because this is EVE, the system was almost overly complicated from the get-go, needing to accommodate and account for a myriad of information.




Thumbnails to figure out flow and structure before the design reaches a higher fidelity.



Getting closer to a final look. Still a lot of placeholders, which can be tricky at this point in the design because they start to create a bias.




Upon release, a lot of targets had been reached. In the months to come, these would continue to evolve.